About


bIO


i aM AN ARTIST AND EDUCATOR WORKING WITH GAME ENGINES AND SCULPTURE TO EXPLORE DOMINANT NARRATIVES OF SOCIAL AND TECHNOLOGICAL PROGRESS, AGENCY AND APOCALYPSE.  Over the past five years, I have ALSO been commissioned by artists, galleries and organisations to provide technical skills in 3D modelling, game development and concept development, while also working as an educator teaching both technical and critical skills focussed on emerging immersive technologies, POLITICS and art.


EDUCATION


MA Fine Art Media, Slade School of Fine Art (2024)
BA Hons Fine Art,  MANCHESTER SCHOOL OF ART (20421)



Exhibitions


‘Brain Rot’, Gossamer Fog Games Jam, Alt_R, December 2024

‘Gathering Mythologies’, live performance, Netil House, November 2024

‘The Wall Is Never Innocent, Unless...’, Small-Time Project STP, August 2024

‘Into The Digital Absurd’, Matchstick Piehouse, September 2023



WORKSHOPS


UNREAL ENGINE FUNDAMENTALS & WORLDBUILDING, ual short course, december 2025-present

UNREAL ENGINE INTERACTION CODING FUNDAMENTALS, CREATIVE DIGITAL LAB, MARCH 2025

DAVINCI RESOLVE AND PREMIERE PRO FUNDAMENTALS, CREATIVE DIGITAL LAB, MARCH 2025

blender fundamentals, dr challoner’s grammar school, october 2022

blender and photogrammetry fundamentals, manchester school of art, march 2021



AWARDS


Alumni Prize,  MANCHESTER SCHOOL OF ART, June 2021

Castlefield Gallery Associate Award, June 2021











































LONDON-BASED ARTIST WORKING WITH VIDEO GAME ENGINES AND SCULTPURE.