About
bIO
i aM AN ARTIST AND EDUCATOR WORKING WITH GAME ENGINES AND SCULPTURE TO EXPLORE DOMINANT NARRATIVES OF SOCIAL AND TECHNOLOGICAL PROGRESS, AGENCY AND APOCALYPSE.
Over the past five years, I have ALSO been commissioned by artists,
galleries and organisations to provide technical skills in 3D modelling, game development and concept development, while also
working as an educator teaching both technical and critical skills focussed on emerging immersive technologies, POLITICS and art.
EDUCATION
MA Fine Art Media, Slade School of Fine Art (2024)
BA Hons Fine Art, MANCHESTER SCHOOL OF ART (20421)
Exhibitions
‘Brain Rot’, Gossamer Fog Games Jam, Alt_R, December 2024
‘Gathering Mythologies’, live performance, Netil House, November 2024
‘The Wall Is Never Innocent, Unless...’, Small-Time Project STP, August 2024
‘Into The Digital Absurd’, Matchstick Piehouse, September 2023
WORKSHOPS
UNREAL ENGINE FUNDAMENTALS & WORLDBUILDING, ual short course, december 2025-present
UNREAL ENGINE INTERACTION CODING FUNDAMENTALS, CREATIVE DIGITAL LAB, MARCH 2025
DAVINCI RESOLVE AND PREMIERE PRO FUNDAMENTALS, CREATIVE DIGITAL LAB, MARCH 2025
blender fundamentals, dr challoner’s grammar school, october 2022
blender and photogrammetry fundamentals, manchester school of art, march 2021
AWARDS
Alumni Prize, MANCHESTER SCHOOL OF ART, June 2021
Castlefield Gallery Associate Award, June 2021